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System Reboot

Development Info     

Genre: First-Person Shooter

Development time: N/A

Game Engine: Unreal Engine 4.26

Platform: PC

Team size: 1

Responsibilities

  • Design and developed enemy AI

  • Design and develop systems and mechanics in the game

  • Level Design

Creative Vision

System Reboot is a passion project that I wanted to work on after graduating Full Sail. In the game you take control of a solider who has to battle their way through hordes of rebellion robots to save humanity from destruction. System Reboot is inspired by games like Halo, Doom, and the Borderlands series.

Video Breakdowns

Player Character

Player Weapons

Weapon Switch

Base Humanoid AI

AI Behavior

Elemental Overdrive Abilities

Elemental Overdrive UI

Special Weapons and Elemental Damage

Weapon Pickup

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